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181. "Realistic" Crime Watch - in Player Features and Ideas Discussion [original thread]
Omid Hakuli wrote: Right now I can't stomach it because it just all seems so fake and unimmersive. Somehow, I don't believe you. Oh wait, I know how. Because if you were telling the truth about that, you wouldn't be asking to have it nerf...
- by Kaarous Aldurald - at 2016.01.28 03:12:38
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182. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Hey now, IGÇÖve been known to mine on occasionGǪin a skiff with as heavy a tank as I can put on it. I go with the model of how to not be eaten by a bearGǪI donGÇÖt have to run faster than the bear, just faster than the oth...
- by Kaarous Aldurald - at 2016.01.28 00:05:26
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183. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Rhamnousia Nosferatu wrote: Teckos Pech wrote: rabble rabble Funny how you tend to equate bumping with ganking. Take away bumping and freighter ganking is still 100% viable, just not so easy mode as it is right no...
- by Kaarous Aldurald - at 2016.01.27 23:53:10
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184. High Sec War Deccers / Station Campers Proposal - in EVE General Discussion [original thread]
storm86 wrote: but I am very seriously opposed to making highsec "safe". Well, you're lying, because your proposal would make highsec safe. Quote: I just think that there needs to be risk involved to both parties, and not strictly a ...
- by Kaarous Aldurald - at 2016.01.27 23:21:01
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185. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Hell, using a MWD just while aligning will likely make bumping that much more difficult even if it extends your align time...hitting a fast moving target is harder than a slow lumbering target. While I absolutely agree w...
- by Kaarous Aldurald - at 2016.01.27 20:44:40
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186. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Kaarous Aldurald wrote: Lyma Sarum wrote: There is 0 (zero) balance when it comes to a new player coming in and like me wants to haul. Yeah, and you can't fly a Titan in your first week either. Some things just ...
- by Kaarous Aldurald - at 2016.01.27 20:39:55
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187. Nerf the Instasvipul More - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Kaarous Aldurald wrote: baltec1 wrote: We can all agree these things are vastly overpowered and require several swings of the nerf bat until they stop twitching. If there's ever a case for outright deletion of a s...
- by Kaarous Aldurald - at 2016.01.27 20:20:09
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188. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I am not incoherent Quote: Either remove anything not available in a station until after the target delay, or adjust the safety to represent a ship in space rather than a ship in dock. No to both. Cloaks ar...
- by Kaarous Aldurald - at 2016.01.27 18:32:08
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189. Nerf the Instasvipul More - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: We can all agree these things are vastly overpowered and require several swings of the nerf bat until they stop twitching. If there's ever a case for outright deletion of a ship class, it's the Svipul.
- by Kaarous Aldurald - at 2016.01.27 18:30:52
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190. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Lyma Sarum wrote: There is 0 (zero) balance when it comes to a new player coming in and like me wants to haul. Yeah, and you can't fly a Titan in your first week either. Some things just aren't for new players. Simple as that.
- by Kaarous Aldurald - at 2016.01.27 18:27:26
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191. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: We know CCP can't do anythign about it...because they investigated changing it. Actually, we know they can't do anything about it because they told us as much. This was in the same vein as the billboard story, I believe. ...
- by Kaarous Aldurald - at 2016.01.27 18:25:47
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192. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: 'It's not broken, it doesn't need fixing therefore all solutions are wrong' Which is absolutely the truth. Not only that, even if it were broken, CCP can't do anything about it anyway. You're sitting here expecting us to ...
- by Kaarous Aldurald - at 2016.01.27 15:54:38
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193. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: No, what I'm saying is that once the first bump lands, you're pretty much f****d and you can do very little if nothing to change that And that is wrong. Yes, avoiding it in the first place is much easier, but i...
- by Kaarous Aldurald - at 2016.01.27 15:53:04
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194. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Don't you have anything better than *the stuff I blatantly made up* You cut two words out of a sentence then claimed that I "admitted" that bumping isn't working as intended. You know full well what I meant, you dishonest s...
- by Kaarous Aldurald - at 2016.01.27 15:28:52
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195. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: And this was one of your many fallacious arguments in attempting to strawman one of my points as something it wasn't. Except that it's exactly what you said. You said that it's not working as intended. Except it very much...
- by Kaarous Aldurald - at 2016.01.27 15:15:54
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196. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: Nothing baltec listed applies to getting out of bump with any degree of certainty Wrong. Have you just not done this before, or what?
- by Kaarous Aldurald - at 2016.01.27 15:10:11
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197. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Explicitly non hostile acts 'under the current mechanics which we're discussing whether or not work as intended and might need improvement" We aren't discussing that. You've already claimed that the way the game has worked ...
- by Kaarous Aldurald - at 2016.01.27 14:56:31
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198. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: For someone who doesn't want to live the life of a criminal, yes it really does. I know, it's poorly designed. It's not poorly designed at all. You refuse to avail yourself of all of the possible options, then y...
- by Kaarous Aldurald - at 2016.01.27 14:54:07
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199. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Bumping = no consequences Yeah, most things that are explicitly non hostile acts don't have consequences for them. In fact, I'm pretty sure that the direction your engines are pointed doesn't have consequences in any part o...
- by Kaarous Aldurald - at 2016.01.27 14:52:52
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200. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Rhamnousia Nosferatu wrote: I said that the only guaranteed way of getting out is ganking the bumper. And that is a lie. Quote: Again, please do enlighten us all on viable alternative. Hell, they were posted on the same pag...
- by Kaarous Aldurald - at 2016.01.27 14:51:29
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